Tim Nijs did an in depth breakdown of his current private venture Well of Souls impressed by the Darksiders 2 lore: sculpting & brushes, UVs, texturing in...
Category - Environment Art
Eduard Grechenko kindly shared a drastically detailed breakdown of his surroundings made in UE4 inside the CGMA course Vegetation & Crops for Video...
Nicholas Balm did a detailed breakdown of his stylized surroundings Stylized Druid’s Sanctuary made with ZBrush, Maya, 3DCoat & UE4. Introduction My...
Moses Saintfleur talked about his Spirit Shrine setting created for the Artstation Problem, the workflow in ZBrush, the worry to fail and the worth of...
Omar Al Salihi kindly shared his expertise and information gained throughout CGMA course Natural World Constructing in UE4 with Anthony Vaccaro: making an...
At CGMA, Ali Ghadimi studied Intro to Environment Artwork underneath the steerage of Andres Rodriguez and did a breakdown of his small vignette Previous...
Tyler Anlauf ready an in depth breakdown of his modular surroundings ROME: Church of Sant’Ivo made with UE4 and 3ds Max and talked about blockout, modular...
Nils Arenz continues his vegetation research in UE4 and speaks about creating dense grass for next-generation video video games with minimal lack of efficiency...
The staff of Incineration Productions was type sufficient to speak concerning the manufacturing of their recreation Third Omen in Unity. Introduction ...
Jeryce Dianingana did a breakdown of his beautiful Oni Shrine setting made in Unity which gained him the third place within the Recreation Environment part of...